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Posts tagged ‘Chromomancy’

Chromomancy Update #11

Starting from the last paragraph of Red, there is now a level 7 with flowers.  They shoot bullets.  Now, after doing a bit of research, I discovered there were only a small number of flower species that shot pollen at stuff.  In general, they’re all of the Impatiens genus.  Now I am not a botanist, but the fact is, Impatiens sounds a lot like impatience, so why not make a hidden level to test the player’s patience?

And that’s exactly what level 8 is.  It is a secret level, deeply connected to the number 42.  And at it’s center will be the Monarch of Impatiens, Lizzie (because one of the most prominent flowers of Impatiens is called the Busy Lizzie).  Anyway, I made a small drawing for it that will be way harder than the lightbulb to code in graphics, but here is a prototype picture of our “Lizzie”.

And this here is the upside down Lizzie.  Don’t look at it too closely or Freud will begin to mess with your mind.

Our Lizzie has read of a legendary Yuuka Kazami, queen of flowers, and shoots pollen and summons flowers in basically the same way she would shoot bullets.

However, take note that our dot protagonist may not have to fight the great Lizzie at all if you use reason and patience when dealing with her.  Of course, if you don’t fight Lizzie, you probably will not be eligible to receive the item(s) she will drop.  Keep in mind though, that level 8, where Lizzie will reside is a secret level triggered by something involving the number 42.  This is not in any way at all related to the plot of the game, it’s just something on the side.

Also, just because I used red ink to draw it, does not mean that Lizzie will be red.  There are no screen shots yet, but the flowers currently change colors based on how much pollen they have.  Lizzie will also change colors.

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Chromomancy Update #10 and Depressing Poem

Transformations matrices have found their way into a great number of games.  Halo, Halo 2, Halo 3, Sonic the Hedgehog, etc.  Most of these games share a defining characteristic.  They are mostly first-person or third-person.  In other words, there is a view window, and you either see from a vantage point equivalent to the character you are playing, or directly behind (and maybe slightly above in the case of Sonic).

Now, Chromomancy is not a first or third person game by any stretch of the imagination.  It is top-down (I think that’s the official term).  So it was a bit of a challenge to figure out how a transformation matrix could be applied to this game.  The easiest solution is to not use the matrix, but that’s the easy method.  This is the not-so-easy method that I decided to use.

As you can see, it is a little more trippy than it was last time.  That is because there is even more spinning than there was last time.  Now, the dots and the plasma can spin in different directions!  So yeah.  I’m not sure if I will keep it this way.  But now that I know how the transformation matrices work, I can set it up as a real game mechanic.  But that’s all speculative.

I do not own the music, it is owned by Sega.

And this is the depressing powm:

I’m spinning forever – Locked in motion.
Direction devoid of – All its meaning.
I’m lost and my mind is – Dizzy, fading.
The colors are leaving – Life forsaken.

It’s more song lyrics than poem actually.  The meter of the lines before the hyphen is -^–^-.  This part is meant to be sung.  The part after the hyphen is simple iambic, ^-^-.  This is meant to be spokenish.  The first line is spoken somewhat normally but with reverb to make it trancey (Locked in motion).  The second should be said in a way that makes it sound more depressing than the first line as if speaker is about to cry (All its meaning).  The third should sound like the speaker is really in despair, like a howl of metaphorical pain (Dizzy, fading).  And the last line is a true to goodness death growl (Life forsaken).

The progression to death growl applies only to the last 4 syllables of each line.  The first 6 are meant to be sung with the same tune each time.  Also, it’s not a progression of volume, the volume should stay about the same for each line, with the last 4 syllables louder than the first 6.  These directions are probably not as clear as they could be.

Oh, and more about Chromomancy.  There’s a source control set up on google code.  Luke is working on AI, and I’m not really sure how that’s going aside from the fact that I know the green enemy in level 3 shoots at the player and if the bullet hits, its lights out.  And the bullet bounces on the screen walls.  There’s a Pylon in level 6 (and you didn’t have to construct it, nor will you need to construct additional pylons later because I’ll construct them for you), and pressing ‘O’ will activate it and allow the player to offer color shards to it and gain luminosity.  Typing HELP in the Pylon screen gives a help message.

I think the next feature that will be implemented is a main menu so one can actually exit the game without having to take the time of dying.  Because there’s no big red X on the top right corner that you can click.  And if you just alt f4, the program will still keep running, eating up all your CPU.  Yeah, that’ll be next.

Chromomancy Update #9 and Grey

This update will be different.  This time, the Chromomancy part will come before the writing part.  Why?  Because.

So a previous video showed the first few levels.  There were enemy squares that could be killed.  When killed, they explode into shrapnel.  This shrapnel can be collected and offered to a Pylon which is where the last video ended.  This one:

http://www.youtube.com/watch?v=JuGs99jgvW0&feature=plcp

So the Pylon is essentially a Console window.  Type text, hit enter.  It’s automatically more or less centered.  It looks a bit like this:

Except the A’s dont mean anything.  This is just a Spade of A’s that looks cool.  The real screenshot of the Pylon looks like this:

The stuff the user types can be distinguished from the output because the input is a verb or a command and the output is a statement.  So if you type HELP, then you get that big block of text.  Typing OFFER 2 GREENS converts 2 of the green shrapnel into energy.  Light energy is very important to have.  Because without light energy, you will lose all your color and dissolve into the background.  I’d make a video, except that would take too long.  Imagine a square of some color, dimming over the course of 30 seconds, before turning black.

If you offer enough shrapnel, you can prevent the darkness from taking over your soul, but you’ll slowly turn gray over time regardless.  Unless you find the super light, which can bring back the saturation of color.  Problem is, the super light has yet to be put in to Chromomancy.  It will be done sometime.

First, something else must be done.  There will be a drawing thingy of something not abstract, but abstracticized.

This is the part where I talk about the color grey.

He awoke in a bed of fine colors
They greeted him with all of their beauty
But he had no color.

They spun about him, sprinkling happiness
Try as they may to give him their colors
Alas, he’s colorblind.

This world, full of prismatic rays
Ignored by the one who lives in grays.

Suffice to say, gray is nothing.  It’s saturation value is 0, so hue is irrelevant.  Without hue, there can be no color.  Now the color grey pops up a few times in the natural world.

The very very first occurrence of grey was before color vision existed.  Before cones existed.  Only rods.  Except this is far before the scope of our  evolutionary memory, so we’ll skip this.

The other two occurrences are clouds and volcano ash.  And the emotional responses to both are responsible for our modern interpretation of this color.

Clouds:

There are two types of clouds.  White and gray.  White clouds do not have a lot of water in them, so it won’t rain.  Grey clouds are the ones that make rain.  And it is not really that optimal to do hunting in the rain.  So we’ve adapted to become sullen and withdrawn when it rains.  Likewise,

Ash:

There are two types of volcanic eruptions.  The kind that kills everything, and the kind that just blankets everything in ash.  If everything dies, they don’t pass down memories.  So the memories we take have from those who have merely been blanketed.  And again, hunting isn’t very optimal until the grey is gone.

So the color grey causes tiredness, withdrawal, and some other really depressing stuff.  So why not make the main goal of the main character in Chromomancy to just collect as much color s possible without fading to grey?  Find the super light that fills all the grays with color!

 

Oh, and the most recent version, 0.11.4, can be found here: https://sites.google.com/site/magic29a/chromomancy-version-0-11-4

Oh, and there’s  facebook page too, so go and like that.

Chromomancy Update #8 and Doors

Let’s talk about doors.

A door is, simply, a movable barrier.  Usually rectangular.  Usually to prevent things from getting into somewhere.  Or out.  Like a snail uses a door to keep predators out of its shell.

Now the first doors relating to human history was in the cave age.  Say I’ve got a cave.  Say it’s winter.  Well then I probably want something to block the cold from getting into my cave.  I roll a big stone to block the cold air from getting into my cave.  And what happens?  Two things happen.  First, it is now really really dark.  But I won’t complain about the dark for very long because I am about to die of asphyxiation.

And everyone else who lives in nearby caves are like, “Yo man, after So-and-So installed the new door, I ain’t seen him.  Want to open it and see what’s up?”

And a group of people open the door to find a corpse of the first person to use a door.  And for a while, nobody really wants a door.  They are quite fearsome objects, killing people here and there.  And people didn’t even know oxygen existed(or that it was necessary for life), so instead of saying, “An unfortunate death of asphyxiation”, they say, “OMFG Doors are EVIL EVIL EVIL.  Kill all doors on sight!  NO DOORS.  BAD DOORS. EVIL!”

This idea that doors are evil had made its way into early civilizations too.  Want to contain an evil curse?  Keep it busy by giving it a door.  Archaeologists kick down the door a few thousand years later?  No more door to distract curse.  King Tut haunt you now.

So in essence, the purpose of a door is to keep evil on one side, and good on the other side.  To put it in modern terms, a door separates things.  Open a door, expect something different than what you’ve seen already, something dangerous.

One example use of a door.

Suppose you’re in a desert being chased and want to evade your chaser.  Take a door out of your pocket and plant it in the desert sand.  Go through the door and close it.  Your pursuer will then have to open the door upon reaching it.  You are to stay behind the frame, waiting in ambush.  Door opens, you ambush.  And if your chaser opts instead to walk around the door, rotate the door about yourself, keeping it between you and your chaser, forcing your chaser to go through the door to reach you.

One of the prime emotions tied to doors are fear.  Opening a door you have never seen before can be quite unnerving.  Who knows what may be hiding behind it?  A bat?  A vampire?  A vampire and a bat?  A vampire bat?  A pile of old board games?  An empty room?  Doors hide the unknown.  They conceal the evil on the other side.  Unless you are evil in which case it is concealing good.

It is no surprise, then, that the word door is found in the proverb “Do or die”.  The original phrase was “Die, door!” when the fear associated with doors begat violence.  Some people said it differently it “Door!  Die!”  This method of speaking caught on, because it was faster to say, for it lacked a comma.  Then, over time, people lost the feeling of the exclamation, and it was just “Door.  Die.”  Then, it became just a formality to say, “Do-or-die”.  This was coupled with a shift in meaning of the phrase, which because “[Do] kill the door or die”.  And now, it is a common proverb to say “Do or die”.  That is the origin of the phrase.

Doors are evil.  Kill them all.  Open door policy.

There was an old door made of wood.
Which quietly, subtly, stood.
An intruder came by,
The door gave a sigh
And said, “Dude get out of my hood.”

There was an old door made of blood.
A quiet and quite subtle stood.
An intruder came by,
The door gave a sigh
And said, “Dude get out of my mood.”

So Chromomancy Update before a third poem even worse than the second.  Well, there are levels now.

There’s also an inventory screen.  And the shrapnel is attracted to the player sometimes.  So next, there will grenades which will explode with great conviction when enemies are found nearby.  And maybe there will be more dialogue and more levels.  And level 6 will probably exist, and level 1 will no longer say below it, “DEATH BEYOND HERE”.  And maybe there will be other stuff.  Like additional pylons which do not require you to construct.

New features that weren’t here before include dialogue, combat, levels, and inventory.

Chromomancy Update #7 and Triforce

Triforce.

It is the golden item that is a recurring motif in Legend of Zelda games.  It consists of three golden triangles.  One represents power, one wisdom, and one courage. There are three gods associated with them, respectively, Din, Naryu, and Farore (separate entities but they’re all god in a sense).  They also have three associated colors, Red, Green, and Blue.  Now, a few of these ideas have been seen elsewhere.

Let’s start with the three gods, Din, Naryu, and Farore, who all created Earth as we know.  They are not equal to each other, but they are all equal to god.  Hmm.  Sounds a little like the Holy Trinity.  Without delving too deeply into religion, we can also see that this “3 different things, not equal to each other but to something else” is seen in the Sierpinski Triangle:

Each of the three subtriangles are not the same as the others, but they are all infinite and equal to the bigger triangle.  Fractals are awesome like that.  But that’s not important yet.  It’ll be important some time in the far future at which point I will point back to here and say yeah, I already said fractals are awesome, because at that point I’ll be writing about something totally different.  I love breaking the fourth wall.

Now, also in the triforce are the colors Red, Green, and Blue.  This, as we know, are the additive primary colors.  There are only 3 primary colors, because color is a 3-dimensional thing.  Another way to express color in 3 dimension is hue, saturation, and brightness.  But that is digressing.

And lastly of the triforce observations are that each piece is symbolic of power, wisdom, and courage.  The triforce itself is in perfect balance.  So we get Red for Power, Blue for Wisdom (Chromomancy Update #6), and Green for Courage.  A combination would be red+blue=magenta or purple.  Purple is power and wisdom without courage.  Who has power, is educated, but is usually a coward?  Kings and nobles!  And that, folks, is why purple is the color of royalty.

Triangles are very versatile indeed.  An infinity of combinations can be made, because from three points are defined a plane.  Triangles can be defined just by 3 side-lengths.  Other polygons need angles too.  They have what mathematicians and physicists call degrees of freedom.  Triangles have no degrees of freedom.  They are oppressed shapes.  They are rigid.  They are soldiers (Flatland reference, right there).

Triangle in greek is also delta.  Delta means change.  Triangles bring about change.  Because triangles are the strongest shape to bring about change with.  Bermuda is right-on with their triangular-shaped change (aha it’s a pun!).

So, to summarize, triangles are powerful.  So when we take one, and spin it, that saying to the power “You’re not powerful at all.  Look at me spinning you.”  It is subversion, that’s what it is.  Nobody likes to be under power.  They want to subvert it.  So, level 1 of Chromomancy involves a spinning triangle just to set the record straight.  This is a game about freedom, not oppression.  Let the triangle spin!

This was a rather simple change from Update #6.  Steps are:

1. Shoot red, green, and blue simultaneously.

2. Set plasma target to screen center.

3. Add 3 dots named Red, Green, and Blue.

4. Make Red red, Green green, and Blue blue.

5. Make Red shoot red, Green shoot green, and Blue shoot blue.

6. Make them form an equilateral triangle.

7. Make them move in a circle at a constant rate so the equilarity of the triangle is preserved.

8. Add a big “CHROMOMANCY” to the front, in white text.

9. Undamp the density of the plasma, so color is persistent.

10. Make invisible walls one gridblock away from the real walls so fewer physics upsets occur.

11. Remark that it looks like a storm, and theres a Triforce.

12. Find Legend of Zelda music with storm in title (based on friend’s suggestion).

13. Add music.

Also, this is a few days after the video was made, now there are levels.  Those will be talked about later, once a suitable title is found.

Chromomancy Update #6 and Blue

Blue.

Water, ice, sky.  Really really hot stars.  Ink.  The background color of the iTunes, Skype, and Open Office Icons.

Let’s limit ourselves to Earthen nature.  In fact, let’s start inland at temperate climate.  The only blue here is the sky.  Now why would you be taking the time to look at the sky?  YOU NEED TO HUNT PREY AND LIVE.  Looking at the sky just isn’t practical.  If we are on our back, it’s either because a predator just knocked us down and the sky is our last vision, and in this case, you won’t be living to tell of what the sky looks like, or it’s because you’ve got a plentiful reserve of prey because you’re a hunter/gatherer and now you’re bored to tears (oh hey, tears are also blueish).  Let’s take the latter.

You’ve got all the food you need.  Now you just want to sleep.  Turn on your back, look at the blue blue sky.  Now, let’s say an idea hits you now.  BAM.  Let’s build houses and shelter and let’s GMO the crops to make them more tasty to eat!  Whoa!  What in the world could have inspired THAT idea?  Well, since I was looking at the sky, obviously that’s what did it.  Hey!  Maybe it’s because of the color of the sky!  It’s blue!  Blue is such an awesome color!  Let’s all turn on our backs and stare at the sky like a…. like a… like that beetle we flipped on it’s back and it can’t get up!

And that is the first record in recorded history of the color blue having a creative impact on human minds.  But it didn’t stop there.  Eventually, the hunters/gatherers moved around and found themselves at a border between land and sea.  For the first time, they saw… water!  Okay, maybe they saw it a few other times at lakes and whatnot, but those were landlocked waters.  Even rivers, you could see the other side.  But imagine thinking that all water was surrounded by land, then seeing an ocean!  Your mind just turned upside down!  I thought land surrounded water!  Are you telling me water surrounds land???  Are you telling me that most of the world is uninhabitable?  Nonsense!  The world was made for people!

[Person dives into ocean]

Oh nononono I’m drowning drowning, help mehelpmehelpmehelpme!

“Wait, I’ll save you!”

[Another person dives into ocean]

Ahhhh noo, now we’re both drowning!

A few more people jumped in after, to try to save those already in.  Eventually, there were like 500 people drowning, and on the beach was a man named Poseiden.  And like the others, he too, was not too bright and he jumped in.  But then, an idea sprung in his mind to pretend he was on a bicycle (he was a little loony too).  Nonetheless, he managed to stay afloat, and was the first human to learn how to swim.  How does this relate to Blue?  I wonder who Poseiden attributed his insight to?  It certainly wasn’t the yellow-sanded beach.  Duuuude, Poseiden, how did you float on the water?  Oh, I was just staring at the Blue, and an insight hit me.  Duuuude, we should call you God of Water!  They did.

Then you’ve got the Vikings who discovered Ice(land).  And the icy place was where dead souls had to go, until they found their inner strength to locate the great dinner table of Odin.  The blue color of the ice was supposed to help bring insight.

There are many other examples in human history about how blue became associated with guidance and wisdom.  So now, that feeling is ingrained in everything.  Pen ink is blue because it helps people think.  Wordpress Publish button is blue to help me write.  Deep Blue is blue to help it play chess better.  Big Blue is blue to help is develop better computers.  Even Veins.  Veins are blue too (not really, just play along).  Veins are what the red blood cells travel across to get to their oxygen (after passing the heart, they’re sent to the lungs. Except connecting the heart and lungs are arteries, not veins, but just play along).  Veins are how the RBCs get their oxygen to function!  If they couldn’t get oxygen, we couldn’t get oxygen, and we couldn’t think.  Veins are what allow us to think!  Blue is the force of creativity and thinking and wisdom!  It an amazing color!

Now that thats over with, Chromomancy Update #6.

Starting with the video in Update #5…

1. Separate Red, Green, and Blue.

2. Allow the jets to rotate.

3. Allow the source to move.

4. Add a square to tell where the source and jets are (and give user control over movement and whether or not the jet is firing).

5. Add some blinking particles whose velocities are affected by the plasma.

6. Remove Red and Green.

7. Remove User Control.

8. Force Square to move like a circle.

9. Shoot Blue Plasma continuously.

10. Create a blinking particle every radian of movement.

11. Do a lyrics search on a song with the word Sparkle and Sky.

12. Ignore everything not from the 80s.

13. Pick song, and attach to video.

And after those simple 13 steps, we get this nice little animation:

Chromomancy Update #5 and Spirals

Many beings react in strange ways to spirals.  On youtube, many videos may be found, claiming to use spirals as a means of hypnosis.  Once taught how to flush a toilet, a cat will never cease doing so, just to see the water spiral down (maybe some other reason).  Worms and rolly pollys will even turn themselves into spirals as a coping mechanism for stress.  So it is not too difficult to see that spirals play important roles in culture and stuff.  But what exactly is  spiral?

Mathematician: A spiral is the graph you get when graphics r=theta in polar.

Geometer: A spiral is what you get when you take a compass and draw a continuous arc, and decreasing/increasing the radius at a constant rate.

Surgeon: A spiral is the shape of the semi-circular canals in the ear.

Meteorologist: A spiral is the shape of a hurricane.

Biologist: A spiral is the shape of a snail shell.

Botanist: A spiral is the shape of a pineapple spine.

Microbiologist: A spiral is the shape of DNA.

Cartoonist: A spiral is the shape of one’s eyes when overcome with disorientation.

Oceanographer: A spiral is the shape of a whirlpool.

Forensic Scientist: A spiral is a type of fingerprint.

Architect: A spiral is the shape of the end of a drill-bit or screw.

Hair Stylist: A spiral is a shape formed by curly hair.

Culinary Artist: A spiral is a shape formed by spaghetti.

Computer Graphic Person: A spiral is a shape that is congruent to itself when rotated by theta and dilated by n, where theta is not a multiple of 2pi and n is greater than 1.

Yes, the point is, different people have different definitions of what a spiral is. But we need a standard. One, single definition that can tell us if what we see is really a spiral. And let’s also talk about why nature loves spirals so much.
The mathematician definition is a pretty simple one. Just one equation, r=theta. When you really think about it, that’s pretty much the simplest equation ever, in polar coordinates. It’s like the y=x of… polar coordinates. That on its own makes it a pretty interesting thing to look at. Also take in the Celtic belief that life was like a spiral, and over the course of one’s stay on Earth, one moves along the spiral until having gone 360 degrees, and at that point, death comes, and this person will be in about the same place as birth, just on a different level. And the afterlife is just another circle, and death comes, and then comes another afterlife. Buddhism is also like this.
Speaking of spirals and new life, there are 3 arteries that are really really central to the creation of new life, and guess what? They’re all spiral-shaped.
That should be more than enough to convince the average person that spirals are awesome. So now, Chromomancy.
The physics part was finally fixed. So I decided to make a plasma stream at a corner, firing towards the center to see what happened. And cool stuff happened. Then I was like, “where one is good, 4 is better”. So I put a stream at each corner, all aiming at the middle, and was thinking, mushroom cloud, we will see mushroom clouds. So imagine my surprise when I double click Run, and saw this:

(Okay, not really a spiral, but still)

Spirals are everywhere. Spirals are awesome. Go read the manga Uzumaki. 20 Chapters about the horror of spirals. If you thought spirals were scary now, you haven’t seen what spirals can really do. Uzumaki. Go.

It doesn’t have anything to do with Naruto Uzumaki, except for that Naruto’s headband has a spiral on it.

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